Combat Info has been updated with additional functionality. Fixed an issue where the new icons added for Cyrodiil Campaign Bonuses were clipping through the rounded frames in the Campaign Window. Added an option to display the Ability Id & Buff Type of auras in the tooltips submenu for Buffs & Debuffs. These default variables have been adjusted to automatically replace the settings that were incorrect. Updated the variable names for Incoming Ability Alerts - this will reset the color for Block, Dodge, Avoid, and Interrupt notifications. Loot: Added options to display Chat Announcements when a Recipe/Motif/Style is learned as well as an option to disable the default alert (upper right corner message) that appears. Fixed an issue where the "Feed Now" timer was clipped. A ton of additional Russian translation has been done by FAR747 including localizing pet names for the buttons in the Pet Unit Frames Options. Stage 1 Vampirism: Default state. Default 2-bar I guess lame Sets Master Architect Get back and have your snack! Removed old Global Cooldown function to implement new one based off the unused Zenimax GCD function. Fixed an issue where dropping a new rearming trap after only 1 of the 2 traps was consumed would result in two mine auras showing. Guild Messages now have the correct Alliance Icons. Fixed an issue where the button to whitelist Assistant names for the Pet Frames was adding "Tythis" instead of "Tythis Andromo.". Loot: Added an option to use the generic message color for Loot/Currency transactions that are merged (buying/selling an item). New function is all set and will be implemented with the API changes when the Dragon Bones update goes live. Now the throttle timer will be extended if additional currency is acquired instead of always displaying the currency gained a set duration after it is received. The throttle settings for Tel Var Stones no longer apply to stones when looting them from a chest/container. (http://www.esoui.com/downloads/info1360-CombatMetrics.html). Chat Announcements - Added option to hide the Guild Trading House listing fee. To come back to lower you have to either wait or drink a bloody mara ( dont remember the exact name) Vargralor 3 yr. ago. This list requires manual input but I have player skills added, most overland mobs and have at least made some progress adding dungeon/arena abilities. Fixed an issue where the Quest Items in your inventory would display [Received] messages when you log into a character for the first time. New Command: /leave - Leaves current group. Many announcements now send messages to a single printer function on a 50 ms throttle. Added keybindings to summon the new Cat Banker/Merchant from the crown store. Enhanced the XP printout function, now experience gains from Quests that also complete a world POI display both experience sources, with the correct relevant %. Removed all old combat text options and damage meter options. Fixed an issue where using the /fence Slash Command or Keybinding would throw an error. All rights reserved. This option has various customization options for formatting and to choose what ranks of NPC's trigger these alerts. To activate and use this ability,you need to crouch down behind your Victim and once you are within range, you will be prompted to feed. Fixed various errors related to API changes from this update. Fixed an issue where the initial bar highlight label created for effects would display the default base ability duration without compensating for the extra duration added to many abilites added by EVENT_EFFECT_CHANGED. Added/updated icons for new Clockwork City food, and new crown items and memento's added in the last several updates. Bar Highlight: Added a stack counter to tracked abilities. Implemented the features of Miat's Crowd Control Tracker into LUIE (with permission, thanks to dorrino!). Buffs & Debuffs will not have custom icons or tooltips, Vampire Abilities won't be correctly labeled for the purpose of hiding them in the menu settings, and Bar Highlight/Cast Bars for new vampire/werewolf abilities are not implemented. Buffs & Debuffs: Fixed bar highlight for the majority of abilities to work correctly again! Fixed a longstanding issue with the "Display Materials Used" crafting loot option. Fixed small issue with Potion Timer colors. Becoming a vampire also unlocks a skill tree. These are mostly backend feature changes that allow me to get around some of the limitations of the API to display better sources for effects that don't provide them etc, by using manual values. Chat Announcements - Moved Common Options settings for Chat Announcements to the bottom of the menu and fixed the missing header. Separated Slash Commands & Info Panel modules into their own individual component menus. Yep, no close up feeding now. Loot Announcements: Fixed a bug that caused the index to break when items were confiscated by a Guard and the option to print the items confiscated was disabled. The under level 50 player Looking For Group health & power buff is now named "Looking for Group" instead of "Looking For Group" (en localization only). This extends to the default unit frames as well. Fixed an issue where the shared transparency setting for Group/Raid frames under Custom Raid Frames would be disabled when Custom Group Frames were disabled. Hooked MANY functions in the game in order to provide more accurate information for commands and errors sent from ingame menus. Loot Announcements: Fixed an issue where items added to the craft bag from not-looted sources. Regardless of the options selected, the index should refresh correctly when items are confiscated. Procs that change the ability on your bar (Grim Focus, Power Lash for example) will now have a 3 sec iternal cooldown for playing the proc sound, this way the sound doesn't spam if you swap targets or bar swap. Nightblade - The Proc Icon for Grim Focus and its morphs now shows the remaining timer for Grim Focus on it. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page. However, now that the stun has been removed from Dizzying, I'm just reverting this to their default (and fixing missing icons/etc where need). Updated categorical icon display toggle options to now hide icons for the player or target individually. Bar tracking now uses effect duration (with a custom table for fixing issues) rather than GetAbilityDuration() as these value's often don't match for ground targeted effects. Reimplemented the menu option to change the scaling on the Info Panel for higher resolution displays. Feeding put you in a higher stage. Added a new toggle option for Ground Damage/Healing Auras - when enabled a debuff aura will be displayed when you are standing in a ground aoe effect (e.g. This change will apply once when loading the addon and save any changes you make after. Fixed an issue where no ground tracker buff was displaying for Cleansing Ritual and its morphs. Fixed an issue where the '/outfit' command was not working properly due to an API change I missed. Custom tracking for events that do not normally create buffs - Sprinting, Galloping, Resurrection Immunity, Stealth & Disguise State, Track additional useful information - When you have Active Mount, Active Pet, Active Assistant, Active Disguise, and monitor Recall Penalty timer, Items Looted & loot acquired by group members, Guild reputation (Guild Skill line experience) earned, Skill points earned and skill advancements, Collectibles, Lorebooks, and Achievements, Quests & Point of Interest Discovery/Completion, Social Events - Friend/Ignore, Trading, Guild Notifications, Dueling, Pledge of Mara, Misc Events: Lockpicking, Entering Group Areas, Bag/Bank Space Upgrades, Mail Notifications, Justice Notifications, Disguise State Notifications. Fixed an issue where a UI error would occur when you hit Champion Level on a character with Alerts for level up enabled. Tweaked a few minor ordering issues with quest update message chat announcements. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Updated tracking for Off Balance Immunity. Internal cooldown buffs (Phoenix, Eternal Warrior, Immortal Warrior, Soul Summons, Vampire/WW Bite) now use a significantly darkened icon to represent they are on cooldown. Cookie Notice Bar Highlight tracking for Combat Info has been updated to track many more abilities both offensive and defensive in these ability categories. Fixed an issue where the fallback font variable was misnamed. Added an option to toggle on/off the display of Extra Buff/Debuff icons for certain player abilities that don't normally show a tracking icon such as Dragon Blood or Restoring Focus. Added currency message options for Event Tickets. Do you know for sure about moon phasing affecting the spawns? Chat Announcements: Occasionally "Champion Point Gained" Center Screen Announcements can trigger at the same time, causing the output to display the wrong Champion Points gained. Rune Focus and its morphs now show a buff when you are standing in the healing circle. Updated a significant amount of enemy abilities for Active Combat Alerts (more alerts now show the correct cast time and cc type). Depending on latency its possible to purchase items from a vendor and then close the window before a response from the server places the items in your inventory. Updated icons/auras/alerts/etc for Volenfell as well as improved many enemy ability icons. Display a different border color based on the type of CC applied (including unbreakable cc). Previously this used the setting under Chat Announcements for collectible use messages. This throttle should stop this from happening. So I know when to hit those spots. You can still toggle timestamps for LUIE messages on/off. For example: the Minor Effects from Restoring Aura / Radiant Aura will now show their proper source. Added fake buffs for Home Keep Bonus & Edge Keep Bonuses to Player/Target when Cyrodiil Buffs are enabled. Temporarily removed function that add news icons to Death Recap until I have a chance to look at the changes to the function from this API update. Fixed an issue where adding/removing a buff/debuff from Prominent Effects or from the Blacklist would reset the buff container anchoring. Custom Player/Target, Group, Raid, Boss, and PVP Unit Frames, Display an overlay for active shield effects, Color Group & Raid Frames by Role or Class Color, Track Power Gain/Loss & Armor Increase/Decrease with animations and texture overlays, Anchor LUIE Buffs & Debuffs to custom unit Frames, Optionally overlay default frames with new label formatting, FAR747
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Combat Info has been updated with additional functionality. Fixed an issue where the new icons added for Cyrodiil Campaign Bonuses were clipping through the rounded frames in the Campaign Window. Added an option to display the Ability Id & Buff Type of auras in the tooltips submenu for Buffs & Debuffs. These default variables have been adjusted to automatically replace the settings that were incorrect. Updated the variable names for Incoming Ability Alerts - this will reset the color for Block, Dodge, Avoid, and Interrupt notifications. Loot: Added options to display Chat Announcements when a Recipe/Motif/Style is learned as well as an option to disable the default alert (upper right corner message) that appears. Fixed an issue where the "Feed Now" timer was clipped. A ton of additional Russian translation has been done by FAR747 including localizing pet names for the buttons in the Pet Unit Frames Options. Stage 1 Vampirism: Default state. Default 2-bar I guess lame Sets Master Architect Get back and have your snack! Removed old Global Cooldown function to implement new one based off the unused Zenimax GCD function. Fixed an issue where dropping a new rearming trap after only 1 of the 2 traps was consumed would result in two mine auras showing. Guild Messages now have the correct Alliance Icons. Fixed an issue where the button to whitelist Assistant names for the Pet Frames was adding "Tythis" instead of "Tythis Andromo.". Loot: Added an option to use the generic message color for Loot/Currency transactions that are merged (buying/selling an item). New function is all set and will be implemented with the API changes when the Dragon Bones update goes live. Now the throttle timer will be extended if additional currency is acquired instead of always displaying the currency gained a set duration after it is received. The throttle settings for Tel Var Stones no longer apply to stones when looting them from a chest/container. (http://www.esoui.com/downloads/info1360-CombatMetrics.html). Chat Announcements - Added option to hide the Guild Trading House listing fee. To come back to lower you have to either wait or drink a bloody mara ( dont remember the exact name) Vargralor 3 yr. ago. This list requires manual input but I have player skills added, most overland mobs and have at least made some progress adding dungeon/arena abilities. Fixed an issue where the Quest Items in your inventory would display [Received] messages when you log into a character for the first time. New Command: /leave - Leaves current group. Many announcements now send messages to a single printer function on a 50 ms throttle. Added keybindings to summon the new Cat Banker/Merchant from the crown store. Enhanced the XP printout function, now experience gains from Quests that also complete a world POI display both experience sources, with the correct relevant %. Removed all old combat text options and damage meter options. Fixed an issue where using the /fence Slash Command or Keybinding would throw an error. All rights reserved. This option has various customization options for formatting and to choose what ranks of NPC's trigger these alerts. To activate and use this ability,you need to crouch down behind your Victim and once you are within range, you will be prompted to feed. Fixed various errors related to API changes from this update. Fixed an issue where the initial bar highlight label created for effects would display the default base ability duration without compensating for the extra duration added to many abilites added by EVENT_EFFECT_CHANGED. Added/updated icons for new Clockwork City food, and new crown items and memento's added in the last several updates. Bar Highlight: Added a stack counter to tracked abilities. Implemented the features of Miat's Crowd Control Tracker into LUIE (with permission, thanks to dorrino!). Buffs & Debuffs will not have custom icons or tooltips, Vampire Abilities won't be correctly labeled for the purpose of hiding them in the menu settings, and Bar Highlight/Cast Bars for new vampire/werewolf abilities are not implemented. Buffs & Debuffs: Fixed bar highlight for the majority of abilities to work correctly again! Fixed a longstanding issue with the "Display Materials Used" crafting loot option. Fixed small issue with Potion Timer colors. Becoming a vampire also unlocks a skill tree. These are mostly backend feature changes that allow me to get around some of the limitations of the API to display better sources for effects that don't provide them etc, by using manual values. Chat Announcements - Moved Common Options settings for Chat Announcements to the bottom of the menu and fixed the missing header. Separated Slash Commands & Info Panel modules into their own individual component menus. Yep, no close up feeding now. Loot Announcements: Fixed a bug that caused the index to break when items were confiscated by a Guard and the option to print the items confiscated was disabled. The under level 50 player Looking For Group health & power buff is now named "Looking for Group" instead of "Looking For Group" (en localization only). This extends to the default unit frames as well. Fixed an issue where the shared transparency setting for Group/Raid frames under Custom Raid Frames would be disabled when Custom Group Frames were disabled. Hooked MANY functions in the game in order to provide more accurate information for commands and errors sent from ingame menus. Loot Announcements: Fixed an issue where items added to the craft bag from not-looted sources. Regardless of the options selected, the index should refresh correctly when items are confiscated. Procs that change the ability on your bar (Grim Focus, Power Lash for example) will now have a 3 sec iternal cooldown for playing the proc sound, this way the sound doesn't spam if you swap targets or bar swap. Nightblade - The Proc Icon for Grim Focus and its morphs now shows the remaining timer for Grim Focus on it. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page. However, now that the stun has been removed from Dizzying, I'm just reverting this to their default (and fixing missing icons/etc where need). Updated categorical icon display toggle options to now hide icons for the player or target individually. Bar tracking now uses effect duration (with a custom table for fixing issues) rather than GetAbilityDuration() as these value's often don't match for ground targeted effects. Reimplemented the menu option to change the scaling on the Info Panel for higher resolution displays. Feeding put you in a higher stage. Added a new toggle option for Ground Damage/Healing Auras - when enabled a debuff aura will be displayed when you are standing in a ground aoe effect (e.g. This change will apply once when loading the addon and save any changes you make after. Fixed an issue where no ground tracker buff was displaying for Cleansing Ritual and its morphs. Fixed an issue where the '/outfit' command was not working properly due to an API change I missed. Custom tracking for events that do not normally create buffs - Sprinting, Galloping, Resurrection Immunity, Stealth & Disguise State, Track additional useful information - When you have Active Mount, Active Pet, Active Assistant, Active Disguise, and monitor Recall Penalty timer, Items Looted & loot acquired by group members, Guild reputation (Guild Skill line experience) earned, Skill points earned and skill advancements, Collectibles, Lorebooks, and Achievements, Quests & Point of Interest Discovery/Completion, Social Events - Friend/Ignore, Trading, Guild Notifications, Dueling, Pledge of Mara, Misc Events: Lockpicking, Entering Group Areas, Bag/Bank Space Upgrades, Mail Notifications, Justice Notifications, Disguise State Notifications. Fixed an issue where a UI error would occur when you hit Champion Level on a character with Alerts for level up enabled. Tweaked a few minor ordering issues with quest update message chat announcements. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Updated tracking for Off Balance Immunity. Internal cooldown buffs (Phoenix, Eternal Warrior, Immortal Warrior, Soul Summons, Vampire/WW Bite) now use a significantly darkened icon to represent they are on cooldown. Cookie Notice Bar Highlight tracking for Combat Info has been updated to track many more abilities both offensive and defensive in these ability categories. Fixed an issue where the fallback font variable was misnamed. Added an option to toggle on/off the display of Extra Buff/Debuff icons for certain player abilities that don't normally show a tracking icon such as Dragon Blood or Restoring Focus. Added currency message options for Event Tickets. Do you know for sure about moon phasing affecting the spawns? Chat Announcements: Occasionally "Champion Point Gained" Center Screen Announcements can trigger at the same time, causing the output to display the wrong Champion Points gained. Rune Focus and its morphs now show a buff when you are standing in the healing circle. Updated a significant amount of enemy abilities for Active Combat Alerts (more alerts now show the correct cast time and cc type). Depending on latency its possible to purchase items from a vendor and then close the window before a response from the server places the items in your inventory. Updated icons/auras/alerts/etc for Volenfell as well as improved many enemy ability icons. Display a different border color based on the type of CC applied (including unbreakable cc). Previously this used the setting under Chat Announcements for collectible use messages. This throttle should stop this from happening. So I know when to hit those spots. You can still toggle timestamps for LUIE messages on/off. For example: the Minor Effects from Restoring Aura / Radiant Aura will now show their proper source. Added fake buffs for Home Keep Bonus & Edge Keep Bonuses to Player/Target when Cyrodiil Buffs are enabled. Temporarily removed function that add news icons to Death Recap until I have a chance to look at the changes to the function from this API update. Fixed an issue where adding/removing a buff/debuff from Prominent Effects or from the Blacklist would reset the buff container anchoring. Custom Player/Target, Group, Raid, Boss, and PVP Unit Frames, Display an overlay for active shield effects, Color Group & Raid Frames by Role or Class Color, Track Power Gain/Loss & Armor Increase/Decrease with animations and texture overlays, Anchor LUIE Buffs & Debuffs to custom unit Frames, Optionally overlay default frames with new label formatting, FAR747